1831 - 1854
het nieuwe Joden-spel
Jacob Coldewijn
1796 - 1855Location
RijksmuseumListen to curator's interpretation
Curatorial notes
Curator: We're standing before a rather intriguing print, "Het Nieuwe Joden-Spel," or "The New Jew Game," dating from the mid-19th century, sometime between 1831 and 1854. It’s attributed to Jacob Coldewijn and is held in the Rijksmuseum collection. The materials are listed as engraving. Editor: It’s peculiar. A circle frames a man with a beard seated behind what looks like a table covered with coins or counters. Encircling this scene are numbered cartouches from two to eleven, topped by a small vase labeled ‘12,’ and below the circle there’s the number 6, decorated with laurel branches. The aesthetic feels oddly like a children’s board game, yet something about it feels unsettling. Curator: Well, that sense of unease is likely tied to the historical context and what the image is attempting to depict. Games featuring stereotyped depictions of Jewish figures were common, often reinforcing harmful tropes about avarice or trickery. Editor: Yes, and that text at the bottom makes it even more apparent, describing "instructions how to play this game". Note the capitalization, "The Jew", indicating how those playing it would perceive them. So the numerical game relates to wagering against an anti-Semitic caricature, feeding popular and negative preconceptions. Is there any reading material explaining exactly the purpose and intent? Curator: Historians view these prints as products of the social and political climate. In the 19th century, alongside steps toward emancipation, there was a lot of anxiety. As Jewish people entered civil society, earlier stereotypes from religious and economic resentment surfaced in the culture. Visual representations like these were instrumental in solidifying prejudiced public sentiment. The game mechanics and caricature actively participate in the act of constructing an identity that others have forced on a community, making them feel as if they are on display, to be analyzed and mocked by people in positions of greater societal power. Editor: That adds a layer of tragedy. It presents itself as a game but is a cruel mirror reflecting existing biases. To think that cultural memory can be molded by something as seemingly innocuous as a board game underscores the emotional, and cultural baggage imagery carries. What began as an almost whimsical looking caricature is now an image rife with cultural implications, particularly when considered against a modern backdrop. Curator: Absolutely, recognizing that interplay of art, prejudice and public imagination, especially in what appears as a harmless folk game, challenges us to reflect upon societal accountability.